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Pink Foam And Forbidden Geometry

Now that my Sun Rot board is in a good place in terms of having what I need to run the scenarios I’m working on,, I’ve started a science fiction related project to change things up. It can’t be fantasy all the time, or whatever the Crow was talking about. I’m not someone who does…
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When the Sun Dies or: A Pile of Story Hooks for Grimdark RPGs

Following up on my post last week about how I approach introing Sun Rot to new players and communal storytelling via dice, I wanted to share some story hooks that I’ve written. While I wrote these with my particular vision of Sun Rot in mind, I’ve left them purposefully loose and agnostic of any actual…
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Creating Immersive Narratives Together With Sun Rot

I’ve been playing more Sun Rot (shocking, I know), carving out a world with each die roll, flipped card and death suffered. Defining exactly what the version of this world my friends and I are inhabiting looks and behaves like. What dangers or even glimmers of hope might exist around the corner, or in a…
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Am I Not Strong Enough To Bear The Word?

I did it. I did that thing I’m confident a good portion of us involved in The Hobby™ end up doing at least once (or twice. Or thrice) at some point – I read a book, got hyped on lore and used that to kickstart a new army project. In this case the book that…
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Sun Rot: A Path To Gaming Illumination

If you follow me over on Instagram, you’ll know that I’ve been a bit obsessed with a newly release game called Sun Rot. Created by Matt, the mind behind @totally_not_panicking and Smash Bash, it’s a card-flip driven, rules light combination of the best parts of a TTRPG and a miniature skirmish game. And for some unexpected…